LevelMechWork
Quick Description:
This is a work in progress game that I am making. Currently this game has no story or direction and is just a test of my skills as a programmer.
Patch Notes
- Player now moves at a more reasonable speed when in the air
- Rate of Fire upgrade now doubles your rate of fire for 15 seconds whenever you pick on up (Yes this does stack)
- Added 2 more enemy types the brute and the runner
- Enemies are now able to navigate the entire map
Known Bugs:
- Currently no way to heal
- Brute enemy health bar doesnt move until its health drops below 100
- If you shoot the floor under the player or in the air whilst moving in the direction that youre shooting you can fly
- Player sticking to walls
- No max ammo cap so player can have an infinite ammount of ammo in the mag
- Enemy can push player up against a wall and merge into the player making it impossible to both move and hit the enemy unless you shoot the floor
Upcoming Features:
- More enemy Types
- Health packs dropping from enemies
- (Maybe) making the upgrades around the map a rogue like upgrade system
- Different weapon types
Any and all feedback is welcomed and anything that could help me improve my game is much appriciated.
- Main Menu, Settings Menu, Pause Menu
- A way to end the game without dying.
- SFX
| Status | In development |
| Platforms | HTML5 |
| Author | jayderby16 |
| Made with | Unity |

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